Contribution that's tracked, not remembered
Work completed on the board becomes contribution points automatically. The split derives from a record rather than from whoever argues hardest at the meeting.
For indie studios
Revenue share is how unfunded studios attract people who'd otherwise need a salary. It works right up until the spreadsheet does — then it becomes the reason the team falls apart.
Most rev-share studios run on a shared spreadsheet: names down the side, percentages across the top, updated whenever someone remembers. It works for three people for three months.
Then someone leaves and their percentage has to go somewhere. Someone joins and everyone's share has to shrink. A contractor does one contained piece of work and needs a fixed cut rather than an ongoing one. The spreadsheet accumulates exceptions until nobody can explain how a number was reached — and a number nobody can explain is a number nobody trusts.
The failure mode isn't arithmetic. It's that the split stops being legible, and an illegible split feels unfair even when it isn't.
Work completed on the board becomes contribution points automatically. The split derives from a record rather than from whoever argues hardest at the meeting.
Terms change as teams change. Versioned agreements mean you can see what someone signed and when, instead of hunting for the current copy in a Drive folder.
Tranche-based allocation handles the cases that break spreadsheets: mid-project joiners, departures, contractors on fixed cuts, and contributions that should keep earning after someone stops working.
Distribution runs from the tracked contributions and pays out, so the money that moves matches the record everyone can see. No re-keying between a spreadsheet and a bank.
Royaltea takes a percentage of distributions — 5% on Free, 2% on Pro, 0.5% on Enterprise — and a percentage of marketplace gigs. Nothing is charged per seat, and nothing is charged while a project isn't earning.
That matters for the studio case specifically: your team size is the thing you're trying to grow, and per-seat pricing punishes exactly the behaviour the platform exists to enable. Bring on twelve collaborators on the free plan if that's what the game needs.
Full detail is on the pricing page, including what each fee applies to.
Free to plan, and the fees only apply when there's revenue to distribute.