For indie studios

You can't hire. You can still build a team.

Revenue share is how unfunded studios attract people who'd otherwise need a salary. It works right up until the spreadsheet does — then it becomes the reason the team falls apart.

Start freeSee pricing

The spreadsheet is the problem

Most rev-share studios run on a shared spreadsheet: names down the side, percentages across the top, updated whenever someone remembers. It works for three people for three months.

Then someone leaves and their percentage has to go somewhere. Someone joins and everyone's share has to shrink. A contractor does one contained piece of work and needs a fixed cut rather than an ongoing one. The spreadsheet accumulates exceptions until nobody can explain how a number was reached — and a number nobody can explain is a number nobody trusts.

The failure mode isn't arithmetic. It's that the split stops being legible, and an illegible split feels unfair even when it isn't.

What a studio actually needs

Contribution that's tracked, not remembered

Work completed on the board becomes contribution points automatically. The split derives from a record rather than from whoever argues hardest at the meeting.

Agreements with versions

Terms change as teams change. Versioned agreements mean you can see what someone signed and when, instead of hunting for the current copy in a Drive folder.

Splits that survive people joining and leaving

Tranche-based allocation handles the cases that break spreadsheets: mid-project joiners, departures, contractors on fixed cuts, and contributions that should keep earning after someone stops working.

Payouts from the same numbers

Distribution runs from the tracked contributions and pays out, so the money that moves matches the record everyone can see. No re-keying between a spreadsheet and a bank.

Where the money actually goes

Royaltea takes a percentage of distributions — 5% on Free, 2% on Pro, 0.5% on Enterprise — and a percentage of marketplace gigs. Nothing is charged per seat, and nothing is charged while a project isn't earning.

That matters for the studio case specifically: your team size is the thing you're trying to grow, and per-seat pricing punishes exactly the behaviour the platform exists to enable. Bring on twelve collaborators on the free plan if that's what the game needs.

Full detail is on the pricing page, including what each fee applies to.

Questions

We already have a signed rev-share agreement. Can we use it?
Yes. Nothing requires you to adopt a particular agreement — you can track contribution and run distributions against whatever terms your team already agreed to. The built-in agreements are there for teams who don't have one.
Does contribution tracking mean the split is automatic?
Only if you want it to be. Points produce a suggested split; you set the weights and can override the result. The value is that the starting position comes from a record rather than a negotiation.
What about someone who leaves mid-project?
Their tracked contribution stays on the record, and how it's treated is a policy you set — some studios keep departed contributors earning on what they built, others reallocate. Both are supported; the important part is that the decision is explicit rather than an untracked spreadsheet edit.
Can we pay a contractor a fixed amount instead of a share?
Yes — marketplace gigs handle fixed-fee work, which is the right shape for a contained piece of work like a single music track or a UI pass. Mixing fixed fees and rev-share in one spreadsheet is a common source of confusion; they're separate here.
Is our financial data exportable?
Enterprise includes full data export with an offline calculator. Regardless of plan, the contribution and distribution history is yours.

Move the split off the spreadsheet

Free to plan, and the fees only apply when there's revenue to distribute.

Create a free accountSee pricing in detail