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Game Revenue Split
Calculator

Figure out who earns what before the money shows up. Model equal, weighted, or custom rev-share splits — with the store cut already accounted for.

How indie teams usually split game revenue

Equal splits

Simple and common for game jams: everyone who shipped gets the same share. It works when the team is small and everyone put in similar hours — and gets contentious fast when they didn't.

Contribution-weighted splits

Each teammate's share is proportional to the work they contributed — tracked as points, hours, or completed tasks. This is the model most rev-share teams settle on because it stays fair when one person does the bulk of the work.

Custom / role-based splits

Fixed percentages negotiated up front — e.g. 40% code, 35% art, 25% audio. Predictable, but set it in writing before launch: verbal agreements are where indie teams fall apart.

Don't forget the store cut

Your team splits net revenue, not the sticker price. Steam takes 30% (dropping at higher revenue tiers), Epic Games Store takes 12%, and itch.io lets you choose (10% by default).

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